Mouseviator Private Island scenery for Microsoft Flight Simulator



Have you ever wondered what it would be like to have a private island with small airport? Well, if you are something like me (and probably most of people), you can turn this in reality if you happen to continue working like another 2000 years. But luckily, we have a virtual world within our favorite flight simulators, where the costs of work, building materials and last, but not least, the island itself, are kind of insignificant.

So here I come with my freeware scenery project – the Mouseviator Private Island scenery. As name suggests, it is a scenery of small private island I made for myself (and for others to visit) for Microsoft Flight Simulator. Well, first time, a couple of years ago, I made it for FSX and Prepar3D. This one is remake for the Microsoft Flight Simulator.
If you are interested, pay a visit to this festival of wasted money (as I would call the island if I would be building it in real life).

Any news?

20.4.2021 – Version 1.1 released! This is just a small update. It fixes some terrain issues that I believed was caused by World Update 2 (USA) and there are also a lot of new objects on the island (Thanks to wonderful free object libraries from You can see the whole CHANGELOG, even though it is not much more informational than this short text 🙂 The documentation is updated too, so check it out too.

Island background

Did you read an introduction? Good. Ok, lets put in some facts about the island. I chose an existing island to build Mouseviator Private Island on. In reality, the island is called Eliza Island and is located 8 miles south of Bellingham, Washington. The area of the island is about 10 acres of land. It is stone throw distance from Orcas Island, Friday Harbor, Whidbey Island and other nice places to visit. There is a private airport in reality with ICAO identifier: WA93. Of course, as I turned the island into Mouseviator Private Island, I upgraded the airport to the “rich man” liking. The Island itself changed from the previous version for FSX/Prepar3D too… the layout of the airport is slightly different, as are objects on the island.

I would like to note, that even though I marked this as version 1 below, consider this more of a 1 RC (Release Candidate). The scenery is in minimal “working stage” … it hits my minimal personal standards for releasing it out to public… I would like to have there more custom objects… and the cool stuff like the “sinkable” runway platform and PCL (Pilot Controlled Lights) Lights that we have in the FSX/Prepar3D version. But these things are simply not yet possible to do in MSFS (or if anyone wants to show me how, I won’t protest…) …. so, rather than releasing it a year later, I would update it in stages, as time and knowledge permits…

Last version: 1.1 (released 20.4.2021)
Supported simulators: Microsoft Flight Simulator


Well, it is always hard to specify everything without killing at least four trees to write 400 pages license agreement that nobody reads. Lets try to put it the simple way.

You cannot

Use this scenery in commercial project, sell it or distribute it for money. Simply saying, you cannot make money on this in any way.

You can

This scenery is a hobby project I used to learn something about scenery development. I don’t care if you will copy the scenery to your friends or even modify it to make it “your” private island. You can do these things with respect to the third party resources used. And when you modify the scenery, or make it available at your website, please keep the credits somewhere. Like in the README document, so the people knows who contributed to this project and how.


The best part of this post, the download links:

If you want to know more about the scenery and its features, please download the following Read-me file:

Airport chart would come handy when planning the trip:

And the scenery itself:


This time it is easier than in FSX/Prepar3D. So I copied here what I wrote in the README 🙂

3rd Party Object Libraries

The following 3rd party object libraries are used since version 1.1: