Mouseviator Private Island scenery README Author: Mouseviator (admin@mouseviator.com) Version: 1.02 Last updated: 4/10/2016 ---------------------------------------------------------------------------------- --- Version history --- ---------------------------------------------------------------------------------- v 1.10 (22.10.2018) * Removed most of the static ships. They were replaced to “traffic plans” for AI boats to see some boats sailing near the island. Cheated via the AI boat traffic, there is Fire Chief vehicle driving around the island. * Added configurator to enable/disable some scenery features. * Changed folder structure for FSX version to match the one for P3D Addon version. v 1.02 (10.11.2016) * Deleted “b” from version number :) * Fixed runway lights synchronization with runway platform. This is the second issue from version 1.02b. The first one persists. * Required SODE version is now 1.4.1 which fixes issue with runway platform disappearing. * Added the Scenery Limitations chapter to README.pdf. v 1.02b (4.10.2016) * Land-able platform lights are now PCL controlled along with runway and taxiway lights. If you want them ON, use PCL lighting (See Turn On the taxi lights and runway lights.). Oh, and don’t forget to raise the platform, there is no reason for the light to be on when platform is sank. (SODE version at least 1.4.0 is required) * Added some Speed Trees for you to enjoy if you have Prepar3D v3. * Updated airport chart with new heliport added in version 1.01. Forgot to do this in previous release… * Updated XML file for SODE so the texts in the menu include airport ICAO code: WA93. So you know which airport the action belongs to if you have more sceneries using SODE near Mouseviator Island. * Updated this documentation. Added a couple of words to Installation->The harder way chapter and created new Install as Prepar3D Add-On chapter which describes how to install scenery as Prepar3D add-on package. Known issues: The synchronization of PCL lights with runway platform brought some issues which I was not able to overcome yet. But I do not think they are something that would cause it unusable, thus, the 1.02 release is marked beta. If anyone knows how to fix these, would be happy if that person lets me know. * Lights on platform “disappears” when you "run" next to them (but they “reappear” once you are away from the platform). * Imperfect synchronization with lights and runway platform animation. The lights may be turned on earlier before the platform is fully raised and may go off later after the platform is sank. This seems to be worse with FSX than with Prepar3D. v1.01 (16.6.2016) * It was not overly wise to place the static helicopter on the only available heliport, so second heliport was added next to the Mouseviator statue. This heliport is available for users instead of the one next to the fire station. * Added IgnoreRadiusFilter to the configuration file for SODE to be able to to control some things from within 24km radius of the airport. (Works just with PAPI lights). v1.0 (18.5.2016) ---------------------------------------------------------------------------------- --- What should downloaded archive contain? --- ---------------------------------------------------------------------------------- * Mouseviator Island – folder with the scenery. Contains scenery and texture folders which both contains a couple of files with weird extensions (if you never experienced them). * SODE – contains folders and files with configuration for dynamic models at airport that are being displayed using SODE engine. * Installer_SODE_v1.3.3.msi – Installer of the SODE engine. The SODE engine is used to display dynamic objects at the airport, such as windsocks… * SODE_UserGuide.pdf – A guide to using SODE engine. * README.pdf – help file for the scenery. * wa93-ad.pdf – custom airport chart for Mouseviator Private island. * README.txt – this document. ---------------------------------------------------------------------------------- --- Features --- ---------------------------------------------------------------------------------- * Custom edited Photoreal coverage of the island (Eliza Island, WA) , Resolution: about 30cm/pixel (LOD17), Source: U.S. Geological Survey (http://www.usgs.gov/) * Custom elevation data, Resolution: 1/3 arc-second (about 10 meters), Valid: 2013, Source: U.S. Geological Survey (http://www.usgs.gov/) * Four seasons supported - Summer, Spring, Fall and Winter * Custom runway ground polygon * PCL Lighting controlled using SODE with LIRL, MIRL and HIRL option. * Raise-able landing platform that extends runway 16 of another 300m (about 985ft), controlled using SODE * Animated windsocks and landing T aligned to runway in use based on wind, controlled using SODE ---------------------------------------------------------------------------------- --- License --- ---------------------------------------------------------------------------------- Well, it is always hard to specify everything without killing at least four threes to write 400 pages license agreement that nobody reads. Lets try to put it the simple way. You cannot: Use this scenery in commercial project, sell it or distribute it for money. Simply saying, you cannot make money on this in any way. You can: This scenery is a hobby project I used to learn something about scenery development. I don't care if you will copy the scenery to your friends or even modify it to make it "your" private island. You can do these things with respect to the third party resources used. And when you modify the scenery, or make it available at your website, please keep the credits somewhere. Like in this readme, so the people knows who contributed to this project and how (if possible). ---------------------------------------------------------------------------------- --- Some more info --- ---------------------------------------------------------------------------------- Read README.pdf ---------------------------------------------------------------------------------- --- 3rd Party Resources --- ---------------------------------------------------------------------------------- In order to actually finish the scenery I tried to use as many existing resources as possible. There is no need to reinvent the wheel anyway. Below is the list of third party resources used - to credit respective copyright holders. I want to thank for their work, not to present the whole project as my work. --- Objects from Flight Simulator X --- I found out that not all objects I used from Flight Simulator X are present in Prepar3D. Also I wanted to edit some textures on some existing objects. As I wrote - for the sake of not reinventing the wheel and actually finishing the scenery. These are the objects I used from Flight Simulator X, that I needed to repack in my own object library (in order to use changed textures or because they are not present in Prepar3D): GEN_GliderClub_Sign_Eng - changed texture Gen_Kwazulu_Gamepark_Sign - changed texture LDM_Johnston_Ridge_Obser - changed texture GEN_Plane_B737_var3 - changed texture GEN_Plane_C185_Float - not in Prepar3D All of these are contained in the Mouseviator_ObjectLib.bgl with changed GUIDs from the original ones. --- Objects from Simviation.com --- There is a lot of great objects available at http://simviation.com. I used two for static aircrafts in the scenery: The C47 parked in the hangar. (FSX C47 Static Object - http://simviation.com/1/browse-Scenery+Design+Objects-100-2) The Twin-Huey standing at heliport next to the Fire Station. (FSX Twin Huey Static Scenery Object - http://simviation.com/1/browse-Scenery+Design+Objects-100-2) Both of these objects are work of Guy Diotte. They were modified by ModelConverterX (to minimize draw calls) and exported to simviation_ObjectLib.bgl and placed to the scenery. The objects are used with permission from Guy Diotte, which I am thankfull for. --- FlightPort SimObjects 1.4 --- Animated windsocks and landing T is from FlightPort SimObjects 1.4 by Jörg Dannenberg. http://www.fsdeveloper.com/forum/threads/flightport-simobjects-windsocks-for-sode.430611/page-2 http://www.flightport.de/libraries/flightport-library/ --- Ortophoto imagery and elevation data --- Ortophoto imagery and elevation data was gathered at: http://www.usgs.gov/ --- Textures used --- Some textures used in the project contains textures from http://opengameart.org --- Sounds used --- The raising sound of the landable platform is based on sounds from http://freesound.org, specifically: https://www.freesound.org/people/Trautwein/sounds/274874/ licensed under under the Attribution Noncommercial License (https://creativecommons.org/licenses/by-nc/3.0/) The sound has been cropped to match the animation time of the platform. --- SODE engine --- SODE (Sim Object Display Engine) is wonderfull piece of software for displaying dynamic objects in FSX and Prepar3D developed by 12bpilot. In the scenery it is used to display windsocks, landing T, runway lights, 3D grass and some other objects. One example object was used from SODE developer examples – the model of PAPI lights. Originally, there was a model with four units, but I edited the model into 2 units, changed GUID and packed to Mouseviator_ObjectLib.bgl. http://sode.12bpilot.ch/ ---------------------------------------------------------------------------------- --- Thanks --- ---------------------------------------------------------------------------------- Sorry, I did not note the author of every forum post, youtube video or software I used during the development (to overcome issues and actual development) to thank everyone separately here. Hope you will be ok if I thank more generally – to all the developers behind FSDeveloper, who are contributing to this hobby and particularly to the forums. Thanks to them, I was always able to find answers for questions and problems that raised during the development. Thanks to people behind the tools like Airport Design Editor, ModelConverterX, SBuilderX, Library Creator XML, Whisplacer, DXTBMP, AI Flight Planner and I am sure I forgot some... All authors of 3rd party content mentioned in the previous chapter. "Happy flying!"