Readme (last update: 27.12.2019)
Author: Radek Henys (admin@mouseviator.com)

Hi,

here you find some information about the content of the archive you have downloaded.

First things first, so here comes the boring, but necessary stuff:

*** The Legal Agreement ***

The fictional repaint(s) for DHC-2 Beaver airplane included in the archive is provided as is without any warranty. 
As you read with most software products, use it at your own risk. I take no responsibility for anything.

The repaint(s) included in this archive was made ... just because as many other out there, because I love flight
simulation. 

Let's try to write it short for once :)
Please respect the following.

Do not use this repaint for any commercial purpose. It is being released as free and is supposed to stay free, as well as all derivative works.
Do not share inappropriate screenshots showing this aircraft repaint. I believe all of you can judge what is appropriate and what not in 
that flight simulation hobby of ours.

You can redistribute this repaint as you want (but still fo free). It would be nice to keep the notes (so we know who contributed...). 
Unless you do your own changed, keeping this readme within the archive will do it.

If you want to edit this repaint, you can! But this repaint contains some marks (art), that are not my property and this should be considered in the edited 
repaint also, thus should be noted. See the 3rd party resources used below.

If you keep those resources, you should mention that in your readme file. It actually applies to everything, that you may include in your repaint and is not your work.

*** How to install? ***

The archive should contain these folders:

texture.N452AS
texture.N452AS-STOL
thumbnails

and files:

aircraft.cfg.txt
aircraft.cfg.floats.txt
aircraft.cfg.skis.txt
aircraft.cfg.skis_stol.txt
aircraft.cfg.stol.txt
aircraft.cfg.straight_floats.txt
aircraft.cfg.straight_floats_stol.txt
aircraft.cfg.tundra.txt
aircraft.cfg.tundra_stol.txt

1) Copy folder with textures to Milviz DHC-2 Beaver aircraft folder

Navigate to folder where your Milviz DHC-2 Beaver is installed.
You will find it at the "SimObjects\Airplanes\DHC-2 Beaver Milviz" at your flight sim folder.
The whole path might look like this:
C:\Program Files\Lockheed Martin\Prepard3D v4\SimObjects\Airplanes\DHC-2 Beaver Milviz

Those were just examples, the location depends on where you have your flight simulator installed.

There will be more of these folders, depending on whether you have also the expansion pack or just the base pack. Each folder is for separate aircraft variant. 
And for these variants, there are separate configuration files (listed above). For example, the "aircraft.cfg.txt" contains configuration to put into aircraft.cfg
for the base aircraft variant stored in the "DHC-2 Beaver Milviz" folder. The "aircraft.cfg.floats.txt" is for the floats version stored in the "DHC-2 Beaver Milviz Floats". Etc.

Copy the texture.N452AS folder into the aircraft folder for the variant you want (all if you want).

If you chose aircraft variant, that contains the "STOL" word in it's folder name, also copy all the files from the "texture.N452AS-STOL" folder into the copied
"texture.N452AS" folder. Overwrite the existing files. The "texture.N452AS-STOL" folder contains slightly adjusted main texture for the STOL variant of the aircraft.

If you want correct thumbnail picture (does not apply to Prepar3D v4), copy the respective thumbnail file from the thumbnails folder (you will find it, it is named according
to Beaver variant) into the copied texture.N452AS folder and rename it to thumbnail.jpg. Overwrite the already included file (which is for base variant).

2) Add repaint to Aircraft.cfg

In the folder you found in step 1, there is a file called Aircraft.cfg. Open this file in notepad or another
text editor (For basic text editing, without any formatting. Make sure the file is saved again as Aircraft.cfg, not Arcraft.cfg.txt).

Scroll down the file and look for lines starting with [fltsim.X] where X is some number. There will be
[fltsim.0], [fltsim.1] etc. Find the last "fltsim" section and look what the last number is.

Open the included "aircraft.cfg.-----.txt" file that corresponds to the aircraft variant you copied the texture folder for in step 1.
Copy the whole content of the file (it is another "fltsim" section) after the last "fltsim" section into
Aircraft.cfg you have opened. 

Change the "X" in pasted "fltsim" section to the next available number. For example, if the last "fltsim" section
in the Aircraft.cfg was [fltsim.2], you will change [fltsim.X] to [fltsim.3].

Save the Aircraft.cfg file.

3) Go flying

That's it. Prepar3D should now see the new repaint. Select it and go flying.

*** Contact ***

If you want to contact me regarding anything (reasonable anything, no SPAM please), you can do so via email below.

Author: Radek Henys
Email: admin@mouseviator.com



*** 3rd party resources used ***

The Indian Pin-up girl drawing. Author is unknown, not me unfortunately.

Beaver
https://icon-library.net/icon/beaver-icon-15.html

Homer Simpsons and Alaska poster from The Simpsons movie in the cabin.
https://funnyjunk.com/Welcome+to+switzerland/fXowLsK/120

Adventure is Out Here logo on the vertical stabilizer.
https://www.freepik.com

Alaska wallpaper used on the sides of the fuselage.
https://wallpapersafari.com

Alaska Flag.
https://www.vecteezy.com/vector-art/85533-alaska-flag

The seal of the state of Alaska.
https://commons.wikimedia.org/wiki/File:Alaska-StateSeal.svg

The image of the Beaver on the top of the cabin.
https://icon-library.net/icon/beaver-icon-15.html

Alaska bush pilot badge on pilot uniform.

Baywatch logo on the canoe.
https://www.pinterest.com/pin/374854368966584962/
